Difference between revisions of "Explosion"

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3 bytes added ,  22:02, 20 June 2009
m
Fixed typo - it's -> its; linkified reference to GetSelf
imported>Talkie Toaster
imported>Cipscis
m (Fixed typo - it's -> its; linkified reference to GetSelf)
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=='''Notes'''==
=='''Notes'''==
*An explosion's orientation if "Always uses world orientation" is not checked depends on the type of projectile that created it. A beam will create an explosion normal to the surface it hits, a missile will create an explosion at right angles to it's angle of incidence.
*An explosion's orientation if "Always uses world orientation" is not checked depends on the type of projectile that created it. A beam will create an explosion normal to the surface it hits, a missile will create an explosion at right angles to its angle of incidence.
*RefIDs assigned to explosions will be marked for deletion once the explosion has run its course.
*RefIDs assigned to explosions will be marked for deletion once the explosion has run its course.
*Placed Impact Objects with scripts behave oddly. Their scripts will run but they will not return values for GetSelf.
*Placed Impact Objects with scripts behave oddly. Their scripts will run but they will not return values for [[GetSelf]].


[[Category:Special Effect]]
[[Category:Special Effect]]
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