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Difference between revisions of "Exists"
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== | {{Function | ||
In Combat Dialogue, the target of the conversation is a group member nearby the speaking actor. If no group members are nearby, the target of the conversation is the speaker himself. Because of this, there is a new condition function called the Exists condition function. | |origin = GECK1 | ||
|summary = In Combat Dialogue, the target of the conversation is a group member nearby the speaking actor. If no group members are nearby, the target of the conversation is the speaker himself. Because of this, there is a new condition function called the Exists condition function. | |||
[[Exists]] returns 1 if the Self and Target references for the conditions are different, and 0 if not. This allows the dialogue system to tell whether there is a distinct second person to carry on the conversation. | [[Exists]] returns 1 if the Self and Target references for the conditions are different, and 0 if not. This allows the dialogue system to tell whether there is a distinct second person to carry on the conversation. | ||
|name = Exists | |||
|returnType = int | |||
|returnVal = 0, 1 | |||
|referenceType = [ActorRefID] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = [TARGET] | |||
}} | |||
|example = | |||
}} | |||
== | ==Notes== | ||
*When using the Exists condition function, you should NOT change the function parameter, it should be left as [TARGET]. | *When using the Exists condition function, you should NOT change the function parameter, it should be left as [TARGET]. | ||
===Death dialogue=== | ===Death dialogue=== |