Difference between revisions of "Event Handling"

Jump to navigation Jump to search
64 bytes added ,  10:03, 22 November 2014
+note its in nvse 4.6
imported>Odessa
(created. source obse docs, loverlab tut, me)
 
imported>Odessa
(+note its in nvse 4.6)
Line 1: Line 1:
Event handling is added by NVSE 4.6, and was ported from OBSE.
Events include block types found in object scripts, such as "OnHit", "OnDeath", and so on, as well as other events involving loading, saving, and exiting the game.  
Events include block types found in object scripts, such as "OnHit", "OnDeath", and so on, as well as other events involving loading, saving, and exiting the game.  


Anonymous user

Navigation menu