Difference between revisions of "Event Handling"
Jump to navigation
Jump to search
+note its in nvse 4.6
imported>Odessa (created. source obse docs, loverlab tut, me) |
imported>Odessa (+note its in nvse 4.6) |
||
Line 1: | Line 1: | ||
Event handling is added by NVSE 4.6, and was ported from OBSE. | |||
Events include block types found in object scripts, such as "OnHit", "OnDeath", and so on, as well as other events involving loading, saving, and exiting the game. | Events include block types found in object scripts, such as "OnHit", "OnDeath", and so on, as well as other events involving loading, saving, and exiting the game. | ||