Difference between revisions of "DuplicateAllItems"

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62 bytes added ,  03:18, 6 August 2010
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Henning
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*The Fallout 3 implementation of this command suffers from a bug. The game generates a new base object for each scripted item in the inventory to be copied. However, the new base objects are not saved in the savegame, so when the user reloads that game the duplicated items will have vanished from the inventory of the object on which this command was called. In other words, '''any scripted items copied using DuplicateAllItems will vanish on reload'''.
*The Fallout 3 implementation of this command suffers from a bug. The game generates a new base object for each scripted item in the inventory to be copied. However, the new base objects are not saved in the savegame, so when the user reloads that game the duplicated items will have vanished from the inventory of the object on which this command was called. In other words, '''any scripted items copied using DuplicateAllItems will vanish on reload'''.
*The default game does not make use of this function; likely because of the above bug
*The default game does not make use of this function; likely because of the above bug
*As an alternative you can use the [[Encounter Zone]] command




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