Difference between revisions of "Debug Dumps"
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Added new NVSE 4.5.7 stuff
imported>Odessa (→Load Order: numtohex supports width) |
imported>Odessa (Added new NVSE 4.5.7 stuff) |
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===Start=== | ===Start=== | ||
<pre> | <pre> | ||
scn | scn CreateDebugDump | ||
int LastEcho | int LastEcho | ||
Line 12: | Line 12: | ||
array_var UT | array_var UT | ||
array_var aQuests | array_var aQuests | ||
array_Var aObjects | |||
array_var entry | array_var entry | ||
string_var file_name | string_var file_name | ||
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string_var FO_dir | string_var FO_dir | ||
ref rQuest | ref rQuest | ||
ref | ref rObject | ||
Begin Function { } | Begin Function { } | ||
Line 88: | Line 87: | ||
Above, we create an array with [[Ar_List]] and put all the quests we want to dump in it. You can specify up to 20 entries in one <b>Ar_List</b> call, see the [[Tutorial: Array Variables 1|arrays tutorial]] if you want more than 20 entries. Then we print the name of the quest '$rQuest' and do <b>Con_SQV</b> [[Foreach|for each]] one. | Above, we create an array with [[Ar_List]] and put all the quests we want to dump in it. You can specify up to 20 entries in one <b>Ar_List</b> call, see the [[Tutorial: Array Variables 1|arrays tutorial]] if you want more than 20 entries. Then we print the name of the quest '$rQuest' and do <b>Con_SQV</b> [[Foreach|for each]] one. | ||
=== | ===Object Script Variables=== | ||
<pre> | <pre> | ||
; * Object Variable Statuses | |||
let aObjects := Ar_List SunnyREF, MyActorREF, MyDoorREF, PlayerREF... | |||
let LastEcho := SetConsoleEcho 1 | |||
foreach entry <- aObjects | |||
let rObject := *entry ; '*' is shorthand for entry["value"] | |||
Print "Variables for " + $rObject | |||
Con_ShowVars rObject | |||
Print " * * * * * " | |||
loop | |||
SetConsoleEcho LastEcho | |||
</pre> | </pre> | ||
The function, [[Con_ShowVars]] is similar to <b>Con_SQV</b> for quests; it prints the name and value of all variables in object scripts attached to the reference (including those on their inventory items). It also requires console echo to be toggled on. | |||
=== | ===Actor Inventory=== | ||
<pre> | <pre> | ||
; * Player inventory | ; * Player inventory | ||
Print "Player | Print "Player Invenory: " | ||
let | let LastEcho := SetConsoleEcho 1 | ||
PlayerREF.Con_Inv | |||
SetConsoleEcho LastEcho | |||
</pre> | |||
Print " * End Inventory *" | Print " * End Inventory *" | ||
</pre> | </pre> | ||
The | The [[Con_Inv]] command is equivalent to typing [[ShowInventory|Inv]] into the game console to print the contents of an inventory. This command requires console echo to be toggled on. | ||
===Array dumping=== | |||
<pre> | |||
Ar_Dump SomeQuest.SomeArray | |||
</pre> | |||
If you have some arrays you want to read, you can use [[Ar_Dump]], or call some UDF that does a more bespoke version. | |||
===Player Actor Values=== | ===Player Actor Values=== |