Difference between revisions of "DamageObject"

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69 bytes removed ,  07:06, 15 January 2011
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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Ez0n3
 
{{Function
=='''Description'''==
|origin = GECK1
'''DamageObject''' |summary = Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health (such as weapons). It is called on a reference and takes a float which is the amount of damage to apply.▼
|name = DamageObject
|alias = DO
|returnType = void
|referenceType = [ObjectRefID]
|arguments =
{{FunctionArgument
|Name = Value
|Type = float
}}
|example = CarRef.DamageObject 25.4▼
 
carRef.do 25.4▼
▲'''DamageObject''' Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health (such as weapons). It is called on a reference and takes a float which is the amount of damage to apply.
 
=='''Syntax'''==
 
[''ObjectREF''.]DamageObject ''float ''
 
=='''Examples'''==
 
▲ CarRef.DamageObject 25.4
The car will take 25.4 points of damage.
}}
 
=='''See Also'''==▼
▲ carRef.do 25.4
*[[ClearDestruction]]▼
 
=='''Notes'''==
*None at this time
 
 
▲=='''See Also'''==
▲[[ClearDestruction]]
 
=='''Reference'''==
None provided.
<!-- [[DamageObject_Reference|List of functions that use DamageObject]] (wiki) -->
 
[[Category:Functions]]
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