Difference between revisions of "Critical Hit Chance Formula"

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179 bytes added ,  19:40, 29 December 2008
Properly describe the CritChance actor value used by the formula
imported>SnakeChomp
(Rename formula components to indicate intent. Attempt to indicate that game settings are not constants.)
imported>SnakeChomp
(Properly describe the CritChance actor value used by the formula)
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  Critical Hit Chance = PerkModifiers(ConditionPenalty * (LuckBonus + CritChanceBonuses) * WeaponMultiplier) + VATSBonus
  Critical Hit Chance = PerkModifiers(ConditionPenalty * CritChanceActorValue * WeaponMultiplier) + VATSBonus


'''PerkModifiers''' is a function that modifies the input value using any perks active on the actor that have a "Calculate My Critical Hit Chance" [[Entry Point]] and returns the result.
'''PerkModifiers''' is a function that modifies the input value using any perks active on the actor that have a "Calculate My Critical Hit Chance" [[Entry Point]] and returns the result.
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:*WeaponCondition is 10 at 100% condition, 5 at 50% condition, and etc.
:*WeaponCondition is 10 at 100% condition, 5 at 50% condition, and etc.


'''LuckBonus''' = fAVDCritLuckBase + ActorLuckValue * fAVDCritLuckMult
'''CritChanceActorValue''' is an [[ActorValue]]. The base value = fAVDCritLuckBase + ActorLuckValue * fAVDCritLuckMult
:*fAVDCritLuckBase defaults to: 0
:*fAVDCritLuckBase defaults to: 0
:*fAVDCritLuckMult defaults to: 1
:*fAVDCritLuckMult defaults to: 1
:*ActorLuckValue is the actor's luck value.
:*ActorLuckValue is the actor's luck value.
 
:The value of the CritChance actor value can be increased or decreased by certain abilities, effects, perks, enchanted armors, and consumables. For example, the Finesse perk is implemented by granting the player an ability which increases critical chance by 5. With this perk, the base value calculated from luck is further increased by 5 when calculating the CritChance actor value.
'''CritChanceBonuses''' are granted by certain abilities. For example, the Finesse perk is implemented as an ability which applies the "Increase Critical Chance" effect with a magnitude of 5, resulting in a value of 5 for CritChanceBonuses.


'''WeaponMultiplier''' is the "Crit % Mult" specified on the [[Weapons|weapon form]]. For automatic weapons, this value is divided by the "Fire Rate", also specified on the weapon form. For example, an Assault Rifle has a "Crit % Mult" of 1.0, and a "Fire Rate" of 8, so the WeaponMultiplier will be 0.125.
'''WeaponMultiplier''' is the "Crit % Mult" specified on the [[Weapons|weapon form]]. For automatic weapons, this value is divided by the "Fire Rate", also specified on the weapon form. For example, an Assault Rifle has a "Crit % Mult" of 1.0, and a "Fire Rate" of 8, so the WeaponMultiplier will be 0.125.
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