Difference between revisions of "Creating Radio Stations"
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imported>Charm (Start of the page creating radio stations) |
imported>Charm (More Steps) |
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There are a lot of things you need to do just to get your radio station to show up in game. | There are a lot of things you need to do just to get your radio station to show up in game. | ||
#First you need to create a [[TalkingActivator]] | |||
#*Start the ID name with 'Radio' to easily group it with other radio station. | |||
#*Be sure to check the box 'Radio Station' and 'Cont. Broadcast' | |||
#*Now select a model for your Activator, (GNR uses the model 'terminal01.nif') | |||
#Next you need to put your [[TalkingActivator]] in the world. I suggest if you are going to have a physical presence in the game put the activator on your radio station building. Otherwise you can place it anywhere, I suggest you place it directly outside Vault 101, inside the side of the hill so as no strange graphics take place in the world and easier to locate. | |||
#Make a [Voice Type] for your radio station. This will save disk space, and make locating audio files easier which will be explained later. Example ID name '''MaleUniqueThreeDog''' | |||
#Create a script to be used in checking for last played song and other things. For now just create a script with the following variables, we'll add on to it later. | |||
#:<pre> | |||
#:ScriptName Radio_Script | |||
#: | |||
#:short LastSongPlayed | |||
#:short LastSongPlayed2 | |||
#:short LastSongPlayed3 | |||
#:short LastSongPlayed4 | |||
#:short LastGreeting | |||
#:short LastGreeting2 | |||
#</pre> | |||
#Finally, create a Quest. I recommend opening '''RadioEnclaveQuest''' and changing the ID name to fit yours, it is a simplistic radio station that should be easy to follow and change to your needs. |