Difference between revisions of "Creating A Custom Weapon"
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added links to Requirements
imported>Illyism (New page: == Tutorial: Making a custom weapon == __TOC__ Read the Requirements Below first. === Tutorial === ====Step 1: Blender ==== Open up Blender.<br> Click on 'Add-> Mesh-> UVSphere'. Set '''s...) |
imported>Illyism (added links to Requirements) |
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=== Tutorial === | === Tutorial === | ||
====Step 1: Blender ==== | ====Step 1: Blender ==== | ||
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br> | |||
Open up Blender.<br> | Open up Blender.<br> | ||
Click on 'Add-> Mesh-> UVSphere'. Set '''segments''' to ''4'' and '''rings''' to ''4''. Click OK.<br> | Click on 'Add-> Mesh-> UVSphere'. Set '''segments''' to ''4'' and '''rings''' to ''4''. Click OK.<br> | ||
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====Step 2: Creating normal maps. ==== | ====Step 2: Creating normal maps. ==== | ||
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br> | |||
2. Open up GIMP.<br> | 2. Open up GIMP.<br> | ||
Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br> | Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br> | ||
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====Step 3: Converting to DDS ==== | ====Step 3: Converting to DDS ==== | ||
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br> | |||
Open DDS Converter 2.1.<br> | Open DDS Converter 2.1.<br> | ||
Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br> | Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br> | ||
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when that is done, you can exit the program. | when that is done, you can exit the program. | ||
====Step 4: Getting a similar nif file ==== | ====Step 4: Getting a similar nif file ==== | ||
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br> | |||
Use FO3 Archive Utility to extract '''10mmPistol.nif''' | Use FO3 Archive Utility to extract '''10mmPistol.nif''' | ||
====Step 5: Nifskope tweaking ==== | ====Step 5: Nifskope tweaking ==== | ||
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br> | |||
Open Nifskope.<br> | Open Nifskope.<br> | ||
Load the '''10mmPistol.nif''' you extracted earlier.<br> | Load the '''10mmPistol.nif''' you extracted earlier.<br> |