Difference between revisions of "Creating A Custom Weapon"

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474 bytes added ,  20:14, 1 January 2009
added links to Requirements
imported>Illyism
(New page: == Tutorial: Making a custom weapon == __TOC__ Read the Requirements Below first. === Tutorial === ====Step 1: Blender ==== Open up Blender.<br> Click on 'Add-> Mesh-> UVSphere'. Set '''s...)
 
imported>Illyism
(added links to Requirements)
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=== Tutorial ===
=== Tutorial ===
====Step 1: Blender ====
====Step 1: Blender ====
 
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br>
Open up Blender.<br>
Open up Blender.<br>
Click on 'Add-> Mesh-> UVSphere'. Set '''segments''' to ''4'' and '''rings''' to ''4''. Click OK.<br>
Click on 'Add-> Mesh-> UVSphere'. Set '''segments''' to ''4'' and '''rings''' to ''4''. Click OK.<br>
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====Step 2: Creating normal maps. ====
====Step 2: Creating normal maps. ====
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br>
2. Open up GIMP.<br>
2. Open up GIMP.<br>
Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br>
Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br>
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====Step 3: Converting to DDS ====
====Step 3: Converting to DDS ====
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br>
Open DDS Converter 2.1.<br>
Open DDS Converter 2.1.<br>
Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br>
Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br>
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when that is done, you can exit the program.
when that is done, you can exit the program.
====Step 4: Getting a similar nif file ====
====Step 4: Getting a similar nif file ====
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br>
Use FO3 Archive Utility to extract '''10mmPistol.nif'''
Use FO3 Archive Utility to extract '''10mmPistol.nif'''
====Step 5: Nifskope tweaking ====
====Step 5: Nifskope tweaking ====
'''''[[Tutorial:Creating_A_Custom_Weapon#Requirements|Get the required program.]]'''''<br><br>
Open Nifskope.<br>
Open Nifskope.<br>
Load the '''10mmPistol.nif''' you extracted earlier.<br>
Load the '''10mmPistol.nif''' you extracted earlier.<br>
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