Difference between revisions of "BuildRef"
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added info to avoid a CTD
imported>Odessa (more concise) |
imported>Odessa (added info to avoid a CTD) |
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Line 21: | Line 21: | ||
if IsModLoaded "SomePopularCompanionMod.esp" | if IsModLoaded "SomePopularCompanionMod.esp" | ||
set iModIndex to GetModIndex "SomePopularCompanionMod.esp" | set iModIndex to GetModIndex "SomePopularCompanionMod.esp" | ||
set rRainySmiles to BuildRef iModIndex 1068677 | set rRainySmiles to BuildRef iModIndex, 1068677 | ||
endif | endif | ||
</pre> | </pre> | ||
== | ==Avoiding CTDs== | ||
If one uses an invalid decimal form ID then it will likely crash the game. This may be an issue if the form is non existent or different in past or future versions of the referenced module, or if two distinct modules are given the same file name. | |||
You can avoid CTDs by ensuring the return is both a valid form, and of the type you expect it to be, using [[IsFormValid]], and functions like [[IsReference]], [[IsActor]] or [[GetType]]. For example, following on from the code above, where we want to get a companion added by an external mod: | |||
<pre> | |||
if eval !(IsFormValid rRainySmiles) | |||
; The Form is NOT valid, do not proceed! | |||
return | |||
elseif eval !(IsReference rRainySmiles) | |||
; The form is NOT a reference, its something else, do not proceed! | |||
return | |||
elseif eval !(rRainySmiles.IsActor) | |||
; The form is a reference, but NOT an actor (maybe its a door or something)! | |||
return | |||
else | |||
; Its all good, we got an actor from the buildref so we can proceed | |||
endif | |||
; "if eval !(condition)" just means "if conditon is false" | |||
</pre> | |||
Or you can use [[GetType]] for any types: | |||
<pre> | |||
if eval !(IsFormValid SomeBuildRefSpell) | |||
; The Form is NOT valid, do not proceed! | |||
return | |||
elseif GetType SomeBuildRefSpell != 20 ; * 20 is the code for 'spell' | |||
; I was expecting a spell but got something else, do not proceed! | |||
return | |||
else | |||
; Its safe, I got a spell like I expected | |||
PlayerREF.CIOS SomeBuildRefSpell | |||
endif | |||
</pre> | |||
Note: You must use multiple lines for the <b>if</b> statements, not <b>&&</b>, because the GECK always evaluates all conditons on a line. | |||
==See Also== | ==See Also== | ||
*[[IsModLoaded]] | *[[IsModLoaded]] | ||
*[[GetModIndex]] | *[[GetModIndex]] | ||
*[[GetLocalRefIndex]] | *[[GetLocalRefIndex]] | ||
*[[IsFormValid]], [[IsReference]], [[IsActor]], [[GetType]] | |||
*[[Eval]] | |||
[[Category:Functions_(NVSE)]] | [[Category:Functions_(NVSE)]] |