Difference between revisions of "Bethsoft Tutorial Static Collections"

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imported>Cipscis
m (Corrected typo in link to Tutorials category)
imported>Henning
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** It’s probably a really bad idea to select everything in the scene and turn it into a SCOL.  Remember, only objects that share textures will actually reduce the object count.  If you combine a metal object using its own texture, and a concrete object with another texture, it still counts are two objects.  So be smart-  kits often are the best candidates for SCOLs.
** It’s probably a really bad idea to select everything in the scene and turn it into a SCOL.  Remember, only objects that share textures will actually reduce the object count.  If you combine a metal object using its own texture, and a concrete object with another texture, it still counts are two objects.  So be smart-  kits often are the best candidates for SCOLs.
** Making large SCOLs will increase the bound of the objects…large bounds can = badness, especially with placed lights.
** Making large SCOLs will increase the bound of the objects…large bounds can = badness, especially with placed lights.
===Blender and NifSkope Considerations===
*      Exporting Models with Blender
**      The default options with Blender as of version 2.49b and the Blender Nif Scripts as of version 2.4.12, do not set two key variables correctly for exporting NIFs ready for the GECK.
**      After selecting "Export->Netimmerse/Gamebroyo (NIF) in Blender, you will notice that the "Stitch-Strips" button is not selected by default (it will not be highlighted). Make sure to click/select the "Stitch-Strips" button, or your NIF file will have too many Strips. This means the object will work fine in-game, but will look extremely bad if you attempt to add the object to a Static Collection - the model will look shattered.
*      Setting the "TSpace" flag in NifSkope
**      The TSpace flag is set = 240 by Blender when exporting to a NIF file. This value is not correct for Static Collections, and in fact the GECK will crash if you attempt to make a static collection using a model with TSpace flag = 240.
**      To fix this, simply load the model in NifSkope after exporting it from Blender. Once in Nifskope select, "BSFadeNode->NiTriStrips->NiTriStripsData" with your mouse. If you have multiple NiTriStrips blocks in your model, you will need to repeat this for each NiTriStrips block. Once selected, find the "TSpace" flag and double-click it to change it. Set the value to 16, then save the model.
**      These two changes will allow your Blender-created models to work correctly with Static Collections.
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