Difference between revisions of "Bethsoft Tutorial Optimization"

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→‎General Advice for Optimization: Noting havok effects. Not sure this is the right place, but this is the most relevant page to room markers in the wiki.
imported>DragoonWraith
m (Protected "Bethsoft Tutorial Optimization": these can be edited, but shouldn't be moved [move=sysop])
imported>DewiMorgan
(→‎General Advice for Optimization: Noting havok effects. Not sure this is the right place, but this is the most relevant page to room markers in the wiki.)
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<blockquote>WARNING: Havok physics and the room markers do not play well together. Avoid placing Havokable objects near portals that they might be knocked through.
'''[If an object is in, say, room A, then drawing of that object is restricted to people who are in room A, or who can see the object through a portal to room A. If the Havok engine causes the object to move (because the player picked it up with the Z key, or an explosion threw it) then the object will continue to be drawn so long as the object is in the motion under the control of the Havok system. However, once the object comes to rest, it is passed back to the normal renderer, and is once again drawn only for people in room A... even if it is now in room B. If you are in room B, with the object, it will be invisible to you.]'''</blockquote>


[[Bethsoft_Tutorial_Lighting|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Finalize_and_Connect|NEXT>>>]]
[[Bethsoft_Tutorial_Lighting|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Finalize_and_Connect|NEXT>>>]]
{{Template:Bethsoft_Tutorial_TOC}}
{{Template:Bethsoft_Tutorial_TOC}}
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