Difference between revisions of "Bethsoft Tutorial Layout"
→Making a Hallway
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Let's end the hallway just beyond the corner. The piece we put here will end the hall with a doorway so we can continue to another room or hallway. We'll do this the same way we made the other pieces. Duplicate the corner piece with "Ctrl-D", then move the new piece toward the open end of the corner piece. Use "Ctrl-F" and replace the piece with '''"VHallSmEndExSmR01"'''. Compare your scene to the first image below. | Let's end the hallway just beyond the corner. The piece we put here will end the hall with a doorway so we can continue to another room or hallway. We'll do this the same way we made the other pieces. Duplicate the corner piece with "Ctrl-D", then move the new piece toward the open end of the corner piece. Use "Ctrl-F" and replace the piece with '''"VHallSmEndExSmR01"'''. Compare your scene to the first image below. | ||
Now lets add some stairs on the open end of the hallway. As before, select an existing piece and duplicate with "Ctrl-D". With the new piece selected, hit "Ctrl-F" and replace the current piece with "VHallSmStairsR01". Move the stairs into position onto the open end of the hallway and check your work against the second image below | Now lets add some stairs on the open end of the hallway. As before, select an existing piece and duplicate with "Ctrl-D". With the new piece selected, hit "Ctrl-F" and replace the current piece with "VHallSmStairsR01". Move the stairs into position onto the open end of the hallway and check your work against the second image below. | ||
<blockquote>Most kits snap and tile on the vertical Z axis as well as the XY axes. This allows the creation of overlapping areas without clipping.</blockquote> | <blockquote>Most kits snap and tile on the vertical Z axis as well as the XY axes. This allows the creation of overlapping areas without clipping.</blockquote> |