Difference between revisions of "Bethsoft Tutorial GECK Setup"

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1,116 bytes added ,  02:16, 26 July 2011
updated to reflect the FONV Geck
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imported>Truant
(updated to reflect the FONV Geck)
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[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
==Install/download==
==Download==
[[image:geck_dl_page.png|right]]
Fallout 3 and Fallout: New Vegas use slightly different versions of the GECK, so make sure you download the correct version. You can download the GECK from the [http://fallout.bethsoft.com/eng/downloads/geck.php Official Site], or via direct download below.
===Fallout 3 GECK and Patch===
''
As of 26 May 2009, the GECK has been patched to version 1.5''
* Download the Fallout 3 GECK [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK.exe here].
* Download and install the latest patch [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK_1.5_Update.exe here].
===Fallout: New Vegas GECK===
* Download the Fallout: New Vegas GECK [http://download.zenimax.com/fallout/nv/geck/GECK_NVE_v1.4.zip here].
 
==Install==
[[image:GECKinstaller.jpg|250px|right]]
[[image:GECKinstaller.jpg|250px|right]]
* Download and install the latest patch [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK_1.5_Update.exe here]''
As of 26 May 2009, the GECK has been patched to version 1.5''
* Download the GECK [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK.exe here]
* Locate the GECK installer and run the file.
* Locate the GECK installer and run the file.
* When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 is installed.
* When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 or Fallout: New Vegas is installed.
* '''NOTE''': If you are using the Steam version of Fallout 3, the proper installation directory should be something like:
* '''NOTE''': If you are using the Steam version of Fallout 3\FONV, the proper installation directory should be something like:
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3
* '''WARNING''': The G.E.C.K. is for modding the PC only. You cannot use it to mod the X-Box 360 or PS3 console systems.
or
C:\Program Files\Valve\Steam\steamapps\common\Fallout New Vegas
* If you are using a 64bit system, these may be located in
C:\Program Files(x86)\...
* '''WARNING''': The G.E.C.K. is for modding the PC version only. You cannot use it to mod the X-Box 360 or PS3 console versions of the game.


==Creating your plugin==
==Creating your plugin==
[[image:geckdatadialog.jpg|250px|right]]
[[image:geckdatadialog.jpg|250px|right]]
* Launch GECK.exe from your Fallout 3 installation directory
* Launch GECK.exe from your Fallout 3/FONV installation directory
* From the main toolbar, open ''File>Data''
* From the main toolbar, open ''File>Data''
* Select '''"Fallout3.esm"''' by double clicking it and OK to load
* Select '''"Fallout3.esm"''' or '''"FalloutNV.esm"''' by double clicking it and OK to load
<blockquote>
<blockquote>
Loading the .esm may take several minutes.  You should be able to view the loading progress at the bottom of the GECK window.
Loading the .esm may take several minutes.  You should be able to view the loading progress at the bottom of the GECK window.
</blockquote>
</blockquote>
* Once loaded, press save [[image:gecksave.jpg]]
* Once loaded, press save [[image:gecksave.jpg]]
<blockquote>
From here on, unless stated otherwise, assume that when we talk about Fallout 3, we are talking about either version of the game. Not all features may be available in both versions of the editor, so there may be some discrepancies when adapting instructions from one version to the other. If you come across any discrepancies, you can help out by updating the wiki accordingly.
</blockquote>
* Because no active plugin is loaded, you'll be prompted to create a new plugin
* Because no active plugin is loaded, you'll be prompted to create a new plugin
* Choose a name for your new *.esp file, OK to save
* Choose a name for your new *.esp file, OK to save
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