Difference between revisions of "Bethsoft Tutorial GECK Setup"

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imported>Khomotso
imported>Khomotso
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==Loading and testing your plugin==
==Loading and testing your plugin==
[[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]]
[[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]]
* Load the Fallout 3 Launcher, don't hit Play.
* Load the Fallout 3 Launcher, but don't hit '''PLAY'''.
* Choose "Data Files" from the launcher
* Choose "Data Files" from the launcher
* The new plugin you created should be loaded
* The new plugin you created should be available on the next screen, with an empty checkbox.  Check it and click '''OK'''.
<blockquote>
<blockquote>
Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator.
Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator.
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