Difference between revisions of "Animation Tab"
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imported>Throttlekitty (→Animation file format: corrected info about .kf data) |
imported>Talkie Toaster |
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* NiTransformData can also dictate how keyframes are interpolated. Linear Interpolation will move in a direct line from one keyframe to another, such as a sharp sawtooth wave. Quadratic Interpolation can specify arcs to travel between keyframes, such a a smooth sine wave. | * NiTransformData can also dictate how keyframes are interpolated. Linear Interpolation will move in a direct line from one keyframe to another, such as a sharp sawtooth wave. Quadratic Interpolation can specify arcs to travel between keyframes, such a a smooth sine wave. | ||
* Some animations apparently loop automatically when played in the CS preview window. This is governed by the 'Cycle Type' field in a .kf, which can be set to forward (once), looping, or backward (once). | * Some animations apparently loop automatically when played in the CS preview window. This is governed by the 'Cycle Type' field in a .kf, which can be set to forward (once), looping, or backward (once). | ||
* '''Skeletons''': Whilst the NPC form contains the skeleton field accessible in [[FO3Edit]], unlike in Oblivion you cannot set an NPCs skeleton per actor. | |||
[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category:NPC]] | [[Category:NPC]] |