Difference between revisions of "AddPerk"
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→Notes: Example codearound for the bug.
imported>DewiMorgan (→Notes: copying warning note from category perk) |
imported>DewiMorgan (→Notes: Example codearound for the bug.) |
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==Notes== | ==Notes== | ||
* | * Loading a savegame in which the player has a mod-ceated perk, when the mod that created it is no longer installed, may crash the game. If you know the FormId of the Perk, you can remove it from yourself using the console. Modders are also strongly advised to provide an in-game means for players to remove perks, should they wish to uninstall. | ||
One way is to add a zero weight token object to the player: first, an item called, eg "ExampleToken", with an "item" type script like the following is created: | |||
ScriptName ExampleTokenScript | |||
Begin OnAdd player | |||
player.AddPerk ExamplePerk | |||
End | |||
Begin OnDrop player | |||
player.RemovePerk ExamplePerk | |||
End | |||
Then a quest called, eg "ExampleQuest" is created and set to "start game enabled", with a "quest" type script: | |||
ScriptName ExampleQuestScript | |||
Begin GameMode | |||
player.addItem ExampleToken 1 | |||
StopQuest ExampleQuest | |||
End | |||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | *This function is new in the GECK, and was not available in the TES4 Construction Set. | ||