Difference between revisions of "AddItemHealthPercent"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>Ez0n3 |
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{{Function | {{Function | ||
|origin = GECK1 | |origin = GECK1 | ||
|summary = [[AddItemHealthPercent]] adds an item to a container at a specified health percentage. | |summary = [[AddItemHealthPercent]] adds an item to a container at a specified health percentage. | ||
|referenceType = Actor|Container | |name = AddItemHealthPercent | ||
|arguments = {{FunctionArgument | |referenceType = Actor|Container | ||
|arguments = {{FunctionArgument | |||
|Name = Item | |Name = Item | ||
|Type = ObjectID | |Type = ObjectID | ||
Line 17: | Line 18: | ||
|Optional = y | |Optional = y | ||
}} | }} | ||
|example = player.AddItemHealthPercent WeapHuntingRifle 1 0.85 | |example = player.AddItemHealthPercent WeapHuntingRifle 1 0.85 | ||
The player has 1 Hunting Rifle added to their inventory at 85% health. | The player has 1 Hunting Rifle added to their inventory at 85% health. | ||
}} | }} | ||
== | ==Notes== | ||
*When using this to create an item from a leveled list, note that the specified health percent overrides the health percentage set by the leveled list. | *When using this to create an item from a leveled list, note that the specified health percent overrides the health percentage set by the leveled list. | ||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | *This function is new in the GECK, and was not available in the TES4 Construction Set. | ||
== | ==See Also== | ||
[[AddItem]] | *[[AddItem]] | ||
[[RemoveItem]] | *[[RemoveItem]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | [[Category:Functions (GECK 1.1)]] |