Difference between revisions of "Talk:Weapons"
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→Scope Movement: new section
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imported>Henning (→Scope Movement: new section) |
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I hope this is an easy one... How do I go about making a melee weapon depend on having ammunition available? Is it as simple as giving it a clip size and ammo type required in the GECK? | I hope this is an easy one... How do I go about making a melee weapon depend on having ammunition available? Is it as simple as giving it a clip size and ammo type required in the GECK? | ||
== Scope Movement == | |||
Hey, I've been using the GECK to create some wepons for Fallout NV lately and I've noticed that some guns (eg. the Trail Carbine) have little to no movement when looking down the scope, making them an effective sniper rifle, yet other guns have a large degree of movement when looking down the scope (eg. the Gauss Rifle) making it hard to get accurate shots in. I cant see any weapon stat in the GECK that makes any difference to this movement, can anyone tell me what dictates the movement and is there any way to change it? |