Difference between revisions of "Talk:Weapons"
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→Burst Shot
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I'm wondering if the Burst Shot option uses the Spin Attack Anim and Attack Loop Sounds. It apparently needs to use Long Bursts to be fully enabled. --[[User:MW2366|MW2366]] 19:04, 7 April 2010 (UTC) | I'm wondering if the Burst Shot option uses the Spin Attack Anim and Attack Loop Sounds. It apparently needs to use Long Bursts to be fully enabled. --[[User:MW2366|MW2366]] 19:04, 7 April 2010 (UTC) | ||
And thus I have minorly solved the Burst Shot (I guess)... I just searched up "Burst" in the Filter of the Settings of GECK and I come up with "fAutomaticWeaponBurstCooldownTime," "fAutomaticWeaponBurstFireTime," "fVATSShotBurstTime," and "fVATSShotLongBurstTime." | :And thus I have minorly solved the Burst Shot (I guess)... I just searched up "Burst" in the Filter of the Settings of GECK and I come up with "fAutomaticWeaponBurstCooldownTime," "fAutomaticWeaponBurstFireTime," "fVATSShotBurstTime," and "fVATSShotLongBurstTime." | ||
"fVATSShotLongBurstTime" is how many seconds it fires off (1.75) in VATS, and "fVATSShotBurstTime" is the same but shorter in VATS Mode (0.43). You can probably see this clearly between a Burst Weapon, and a Long Burst Weapon, and is probably why it's under the Base VATS To-Hit Chance. --[[User:MW2366|MW2366]] 20:05, 7 April 2010 (UTC) | :"fVATSShotLongBurstTime" is how many seconds it fires off (1.75) in VATS, and "fVATSShotBurstTime" is the same but shorter in VATS Mode (0.43). You can probably see this clearly between a Burst Weapon, and a Long Burst Weapon, and is probably why it's under the Base VATS To-Hit Chance. --[[User:MW2366|MW2366]] 20:05, 7 April 2010 (UTC) |