Difference between revisions of "Talk:Weapons"

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1,076 bytes removed ,  00:27, 16 January 2010
imported>Henning
imported>Henning
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I added the relevant info to the Model section for future use.<br>
I added the relevant info to the Model section for future use.<br>
--[[User:Quetzilla|Quetzilla]] 23:32, 18 December 2008 (UTC)
--[[User:Quetzilla|Quetzilla]] 23:32, 18 December 2008 (UTC)
I kind of having a similar problem. I did everything like kbbenson did:
-I created a new Weapon form by copying from the vanilla Assault Rifle's form.
-I created a new Texture Set with new textures I downloaded from Fallout3 Nexus.
-I went back to my newly created weapon form, edit the model, select the new Texture Set.
-Finally I put the weapon in-game and saved a new .esp file.
I launched Fallout3 and went to where the rifle was placed, it looks perfectly fine with the new texture. But when I pick it up and start using it, the texture reverted back to vanilla texture. Here is what I've read in Weapon section (which is similar to what Quetzilla has said) :
    Regarding Textures: In order to change textures for a weapon, you must change the textures for both the Models listed here, as well as the textures for the corresponding 1st Person Model Object, which can be found under World Objects -> Static in the Object Window
But I don't know how to change the texture of a static object. And there is no form for my weapon in static object to begin with!
--Arcius


==Range==
==Range==
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