Difference between revisions of "Talk:Weapons"
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→Weapon Texture issues
imported>CodeMonkey m (→Pipboy Images) |
imported>Henning |
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I added the relevant info to the Model section for future use.<br> | I added the relevant info to the Model section for future use.<br> | ||
--[[User:Quetzilla|Quetzilla]] 23:32, 18 December 2008 (UTC) | --[[User:Quetzilla|Quetzilla]] 23:32, 18 December 2008 (UTC) | ||
I kind of having a similar problem. I did everything like kbbenson did: | |||
-I created a new Weapon form by copying from the vanilla Assault Rifle's form. | |||
-I created a new Texture Set with new textures I downloaded from Fallout3 Nexus. | |||
-I went back to my newly created weapon form, edit the model, select the new Texture Set. | |||
-Finally I put the weapon in-game and saved a new .esp file. | |||
I launched Fallout3 and went to where the rifle was placed, it looks perfectly fine with the new texture. But when I pick it up and start using it, the texture reverted back to vanilla texture. Here is what I've read in Weapon section (which is similar to what Quetzilla has said) : | |||
Regarding Textures: In order to change textures for a weapon, you must change the textures for both the Models listed here, as well as the textures for the corresponding 1st Person Model Object, which can be found under World Objects -> Static in the Object Window | |||
But I don't know how to change the texture of a static object. Please help! | |||
--Arcius | |||
==Range== | ==Range== |