Difference between revisions of "Talk:Weapons"
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→first shot on automatic weapons: clarifying
imported>DewiMorgan m (→first shot on automatic weapons: Maybe use an Entry Point?) |
imported>DewiMorgan m (→first shot on automatic weapons: clarifying) |
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:--[[User:Syn23|Syn23]] 20:37, 11 April 2009 (UTC) | :--[[User:Syn23|Syn23]] 20:37, 11 April 2009 (UTC) | ||
:: To be honest, I'd always assumed when playing that it did that already: was surprised to learn it didn't | :: To be honest, I'd always assumed when playing that it did that already: was surprised to learn it didn't: knowing this, I shall be plinking a lot less! The [[Gun Spread Formula]] may be useful here. Looking at it, the best place to put a "first shot" thing might be a hidden, given-to-everyone perk with a "Calculate Gun Spread" [[Entry Point]]: add two separate rules to set it to multiply the spread by 1.5 or so if GetSecondsPassed <1, and by 0.5 if GetSecondsPassed >=1. Since it's really just the initial kick that knocks out the accuracy, it would be nice if there were a way to check whether you'd been firing for a certain length of time, and change the multiplier back to 1, but I don't think there is. Remember the point about perks needing to be [[:Category:Perk#Custom_Perk_Note|removed cleanly]] or you'll crash the game, remember that I've not tested any of this, and most of all, do remember to let us know if it works :D [[User:DewiMorgan|DewiMorgan]] 01:02, 14 April 2009 (UTC) |