Difference between revisions of "Talk:Weapons"
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→Animation mutiplier not working on reload animation?
imported>Syn23 |
imported>SnakeChomp |
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I don't think the animation multiplier does anything to the reload animation time. I tried setting it to 2 and to .5 but the reload animation still takes the same amount of time to play. It affects the attack animation properly though. Can anyone else confirm this? | I don't think the animation multiplier does anything to the reload animation time. I tried setting it to 2 and to .5 but the reload animation still takes the same amount of time to play. It affects the attack animation properly though. Can anyone else confirm this? | ||
<br>--[[User:SnakeChomp|SnakeChomp]] 03:58, 19 February 2009 (UTC) | <br>--[[User:SnakeChomp|SnakeChomp]] 03:58, 19 February 2009 (UTC) | ||
: I think it's safe to say that the reload and jam animation values are unused. For every weapon I've tested, no matter what I set the multipliers to, the reload and jam animations play at the same speed. | : I think it's safe to say that the reload and jam animation values are unused. For every weapon I've tested, no matter what I set the multipliers to, the reload and jam animations play at the same speed. | ||
:--[[User:Syn23|Syn23]] 04:19, 19 February 2009 (UTC) | :--[[User:Syn23|Syn23]] 04:19, 19 February 2009 (UTC) | ||
::That is most unfortunate. I added a note on the page. | |||
::--[[User:SnakeChomp|SnakeChomp]] 04:33, 19 February 2009 (UTC) |