Difference between revisions of "Talk:Weapons"
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→Animation mutiplier not working on reload animation?: new section
imported>SnakeChomp |
imported>SnakeChomp (→Animation mutiplier not working on reload animation?: new section) |
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:I did a test of my own. I gave the 10mm pistol a 90 base vats to-hit chance and the .32 caliber pistol 0 base vats to-hit chance. Sure enough, when targeting a .32 pistol wielded by enemies (using a 10mm pistol), I had a 0% chance to hit it. When targeting a 10mm pistol (again using a 10mm pistol) I had a 95% chance to hit it (higher than the chance to hit the torso of the enemy!). For this test I had 100 small guns skill, fVATSDistanceFactor was set to 0, no other mods loaded and used the 1.1 patch. | :I did a test of my own. I gave the 10mm pistol a 90 base vats to-hit chance and the .32 caliber pistol 0 base vats to-hit chance. Sure enough, when targeting a .32 pistol wielded by enemies (using a 10mm pistol), I had a 0% chance to hit it. When targeting a 10mm pistol (again using a 10mm pistol) I had a 95% chance to hit it (higher than the chance to hit the torso of the enemy!). For this test I had 100 small guns skill, fVATSDistanceFactor was set to 0, no other mods loaded and used the 1.1 patch. | ||
:--[[User:SnakeChomp|SnakeChomp]] 01:25, 19 February 2009 (UTC) | :--[[User:SnakeChomp|SnakeChomp]] 01:25, 19 February 2009 (UTC) | ||
== Animation mutiplier not working on reload animation? == | |||
I don't think the animation multiplier does anything to the reload animation time. I tried setting it to 2 and to .5 but the reload animation still takes the same amount of time to play. It affects the attack animation properly though. Can anyone else confirm this? | |||
<br>--[[User:SnakeChomp|SnakeChomp]] 03:58, 19 February 2009 (UTC) |