Difference between revisions of "Talk:Weapons"
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→Call me a noob but...: it won't magically appear in your inventory
imported>Servius (→Range) |
imported>Qazaaq (→Call me a noob but...: it won't magically appear in your inventory) |
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OK. So I'm new to this whole G.E.C.K. thing and the tutorial didn't really explain it well. So, I've made a custom weapon, and I do the checky thing at the data files launcher, and I made it an active file, but when I load my game, the gun I made isn't in the inventory. When you save your custom weapon, does it even go to your saved story mode game? Or do i have to make a new one? | OK. So I'm new to this whole G.E.C.K. thing and the tutorial didn't really explain it well. So, I've made a custom weapon, and I do the checky thing at the data files launcher, and I made it an active file, but when I load my game, the gun I made isn't in the inventory. When you save your custom weapon, does it even go to your saved story mode game? Or do i have to make a new one? | ||
:You have to place the weapon in the game world or add it to your inventory with a script. It won't magically appear. Also, this page isn't a tutorial, it's a reference page to explain the weapons property window. A tutorial about creating weapons doesn't exist (yet). And please [[Help:Wiki_Editing_Syntax_Guide#Signing_a_Page|sign your comments]] in the future. | |||
:--[[User:Qazaaq|Qazaaq]] 21:55, 8 January 2009 (UTC) | |||
==Does the GECK's DPS calculation take Critical Hits into account?== | ==Does the GECK's DPS calculation take Critical Hits into account?== |