Difference between revisions of "Talk:Weapons"
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→Does the GECK's DPS calculation take Critical Hits into account?
imported>Servius |
imported>SnakeChomp |
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Over at the Fallout Wikia, I do a lot of work on the Weapons page. There's recently been a suggestion to modify the DPS stat we show there to include the effects of critical hits. I was about to begin work on a calculation, but before I went too far, I wanted to see if the GECK's DPS stat already takes that into account or not. I suppose I could test this by opening the GECK and messing with the Crit % Mult stat to see if it affected the DPS, but I'm away from my desktop, and getting an answer here will help future users with the same question. Anyone know the answer? [[User:Servius|Servius]] 02:15, 8 January 2009 (UTC) | Over at the Fallout Wikia, I do a lot of work on the Weapons page. There's recently been a suggestion to modify the DPS stat we show there to include the effects of critical hits. I was about to begin work on a calculation, but before I went too far, I wanted to see if the GECK's DPS stat already takes that into account or not. I suppose I could test this by opening the GECK and messing with the Crit % Mult stat to see if it affected the DPS, but I'm away from my desktop, and getting an answer here will help future users with the same question. Anyone know the answer? [[User:Servius|Servius]] 02:15, 8 January 2009 (UTC) | ||
:No it doesn't. Its just a calculation involving weapon damage, clip size, attack rate (on art and sound tab) and reload time (also on art and sound tab). Its purely a convenience for developers so that they don't unintentionally create overpowered weapons. | |||
:--[[User:SnakeChomp|SnakeChomp]] 04:42, 8 January 2009 (UTC) |