Difference between revisions of "Talk:Weapons"

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470 bytes added ,  21:12, 7 January 2009
imported>Henning
imported>Servius
Line 91: Line 91:
:It's a very large annoyance and one I hope the community can fix with some standards - this would allow iron sights and manual aiming. But it only works if all guns are designed to meet the standard, which takes a very large degree of cooperation on the part of modelers...
:It's a very large annoyance and one I hope the community can fix with some standards - this would allow iron sights and manual aiming. But it only works if all guns are designed to meet the standard, which takes a very large degree of cooperation on the part of modelers...
:[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 19:04, 21 December 2008 (UTC)
:[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 19:04, 21 December 2008 (UTC)
:: Is there a way to extend the range of auto-aim then?  I think the F3C mod managed that, as their mod's version of a sniper rifle (actually, all weapons I think), had the red > < sights at incredibly long ranges, which based on your explanation seems to suggest that's what they did.  I'd like to just make the auto aim feature's range match that of the projectile.  Where can I go to edit the range of auto aim?  [[User:Servius|Servius]] 02:12, 8 January 2009 (UTC)


== Need help with explosions. ==
== Need help with explosions. ==
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