Difference between revisions of "Talk:Weapons"

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119 bytes added ,  12:50, 18 December 2008
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imported>Qazaaq
m (fixing Gedrean's signatures)
imported>Henning
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2.) I navigate to form for the weapon that i've edited and then right-click, select edit, and then click on the 'edit model' button in the window on screen.  The weapon model i'm basing my item off of is all red; no problem: I load the texture I want and that fixes the redness -- in the GECK, it looks as i would want it in the game.
2.) I navigate to form for the weapon that i've edited and then right-click, select edit, and then click on the 'edit model' button in the window on screen.  The weapon model i'm basing my item off of is all red; no problem: I load the texture I want and that fixes the redness -- in the GECK, it looks as i would want it in the game.
3.) I place my item in the game world to test it out...and lo and behold, everything worked fine except the textures -- they're still the default textures for the hunting rifle!  I have no idea how to get this working; my intuition tells me everything should work, but apparently something gets 'lost in translation' from the geck rendered item to the in-game rendered item.
3.) I place my item in the game world to test it out...and lo and behold, everything worked fine except the textures -- they're still the default textures for the hunting rifle!  I have no idea how to get this working; my intuition tells me everything should work, but apparently something gets 'lost in translation' from the geck rendered item to the in-game rendered item.
The plot thickens: The texture I want to use appears when the weapon is on the ground, but not any other time...hmmmm


any help would be uber-appreciated!   
any help would be uber-appreciated!   
--kbbenson
--kbbenson
Anonymous user

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