Difference between revisions of "Talk:Weapons"
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→Weapon Texture issues: new section
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imported>Henning m (→Weapon Texture issues: new section) |
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:Also, make sure to sign your posts. | :Also, make sure to sign your posts. | ||
:--[[User:Quetzilla|Quetzilla]] 03:42, 17 December 2008 (UTC) | :--[[User:Quetzilla|Quetzilla]] 03:42, 17 December 2008 (UTC) | ||
== Weapon Texture issues == | |||
Good morning all! I've managed to create a custom weapon in the GECK with all the parameters I want: I did a custom description for it, I altered the stats to my liking, I have it placed in the game world...The only issue is getting the new textures to bloody appear in the bloody game! Here's what I did to get them to appear in the GECK; maybe there is some issue in my process here...? and for the record, i used the hunting rifle as a base. | |||
1.) After first creating my weapon, I went into the miscellaneous-->Texture set window created a new texture set for my item, and gave it a unique ID sorta thing so it didn't overwrite any existing set; so far so good, it seems. | |||
2.) I navigate to form for the weapon that i've edited and then right-click, select edit, and then click on the 'edit model' button in the window on screen. The weapon model i'm basing my item off of is all red; no problem: I load the texture I want and that fixes the redness -- in the GECK, it looks as i would want it in the game. | |||
3.) I place my item in the game world to test it out...and lo and behold, everything worked fine except the textures -- they're still the default textures for the hunting rifle! I have no idea how to get this working; my intuition tells me everything should work, but apparently something gets 'lost in translation' from the geck rendered item to the in-game rendered item. | |||
any help would be uber-appreciated! | |||
--kbbenson |