Difference between revisions of "Talk:GetActorBaseFlagsLow"

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3 bytes removed ,  02:38, 17 February 2015
m
distinction between NVSE plugin and GECK plugin -> mod
imported>JT
(Created page with "So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be b...")
 
imported>JT
m (distinction between NVSE plugin and GECK plugin -> mod)
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So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be borked.
So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be borked.


I just tried out this function and it seems as though it's reporting bad values.  For instance, (using TTW) Lucy West has both the female (1) and auto-calc stats (16) flags, but when I call GetActorBaseFlagsLow it yields 9 -- which is, coincidentally, female (1) and respawns (8).  Given that I was trying to test to see if an NPC is a respawning actor, this made my plugin go spiralling pretty badly out of control!
I just tried out this function and it seems as though it's reporting bad values.  For instance, (using TTW) Lucy West has both the female (1) and auto-calc stats (16) flags, but when I call GetActorBaseFlagsLow it yields 9 -- which is, coincidentally, female (1) and respawns (8).  Given that I was trying to test to see if an NPC is a respawning actor, this made my mod go spiralling pretty badly out of control!


Is there any way the fixed version in PN can be rolled into the trunk?
Is there any way the fixed version in PN can be rolled into the trunk?


--[[User:JT|JT]] ([[User talk:JT|talk]]) 02:37, 17 February 2015 (EST)
--[[User:JT|JT]] ([[User talk:JT|talk]]) 02:37, 17 February 2015 (EST)
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