Difference between revisions of "Talk:Critical Hit Chance Formula"
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imported>SnakeChomp |
imported>Mannon |
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:You can test this by setting the weapon damage for the assault rifle to 1 in the GECK and then observing how much damage your shots do. Criticals will take off a bunch of health where as normal hits will take off almost nothing. | :You can test this by setting the weapon damage for the assault rifle to 1 in the GECK and then observing how much damage your shots do. Criticals will take off a bunch of health where as normal hits will take off almost nothing. | ||
:--[[User:SnakeChomp|SnakeChomp]] 15:43, 9 January 2009 (UTC) | :--[[User:SnakeChomp|SnakeChomp]] 15:43, 9 January 2009 (UTC) | ||
==WeaponCondition== | |||
[[Weapon Damage Formula]] and [[Gun Spread Formula]] both list WeaponCondition as equal to "1 at 100% condition, 0.5 at 50% condition, and etc." but this article lists it as "10 at 100% condition, 5 at 50% condition, and etc." | |||
Is this a mistake or is WeaponCondition actually somehow (confusingly) different for calculating critical chance than for damage or spread? (Or if the math in this formula tends to give the correct result could it indicate a hidden constant or variable that is multiplying WeaponCondition by 10?) |