Difference between revisions of "Talk:AddPerk"

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666 bytes added ,  03:02, 16 April 2009
imported>DewiMorgan
m (→‎Codearound: explaining more.)
imported>Cipscis
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:: 1) Without dropping a token, how would the player be able to trigger removal of the perk?
:: 1) Without dropping a token, how would the player be able to trigger removal of the perk?
:: 2) The bug hits when you load a game with an active-on-the-player perk that no longer has a mod to describe it. Removing the perk prior to uninstalling (in this case by dropping the token) will prevent the bug. Allegedly. [[User:DewiMorgan|DewiMorgan]] 07:21, 16 April 2009 (UTC)
:: 2) The bug hits when you load a game with an active-on-the-player perk that no longer has a mod to describe it. Removing the perk prior to uninstalling (in this case by dropping the token) will prevent the bug. Allegedly. [[User:DewiMorgan|DewiMorgan]] 07:21, 16 April 2009 (UTC)
:::Did you intend for the token to be a playable item?  I assumed that it would be an unplayable piece of armour, like most items referred to as tokens in the context of Fallout 3.  If this is the case, then you'll want to undo the relevant part of my most recent edit to the page.<br /><br />An easier route would be to either have a book (appears in the aid section, yet runs an [[OnEquip]] block) that removes all perks when activated, or a de-isolated "uninstall" plugin that runs a quest like the initialisation quest that you've talked about here that removes all of the perks from the player.<br /><br />-- [[User:Cipscis|Cipscis]] 08:02, 16 April 2009 (UTC)
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