Difference between revisions of "Category:Radio Stations"

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466 bytes removed ,  13:13, 10 January 2009
→‎Radio Stations: Moved info to Talking Activator page
imported>Charm
m (Added link to creating radio station)
imported>Haama
(→‎Radio Stations: Moved info to Talking Activator page)
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=Radio Stations=
=Radio Stations=
Talking activators have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc.
[[Talking Activator]]s have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc.


When you place a radio station activator in the world, you can set the following data on the reference:
When you place a radio station activator in the world, you can set the following data on the reference:
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==Broadcast State==
==Broadcast State==
The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the talking activator base object -- if checked, the broadcast state starts as "on".
The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the [[Talking Activator]] base object.
 
*When the broadcast state is on, the radio station continually generates new conversations -- as soon as one is over a new one is generated and played. As long as the player is within the station's radius, she will be able to tune in and hear the station.
* When the broadcast state is off, the radio station still exists, but plays only static unless a conversation is manually generated (see [[StartRadioConversation]]).


The broadcast state can be switched on and off using the [[SetBroadcastState]] script function.
The broadcast state can be switched on and off using the [[SetBroadcastState]] script function.
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