Difference between revisions of "Category:FAQ"
Jump to navigation
Jump to search
m
Proofing
imported>Quetzilla |
imported>Felic m (Proofing) |
||
Line 5: | Line 5: | ||
Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page. | Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page. | ||
==Short Frequently Asked Questions== | == Short Frequently Asked Questions == | ||
==== Why are there no Modding Tools for consoles? ==== | ==== Why are there no Modding Tools for consoles? ==== | ||
Line 12: | Line 12: | ||
==== How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one? ==== | ==== How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one? ==== | ||
* Double-click on an item that is similar to the one you want to create, then change the Editor ID in the first text field. Click OK, then when asked if you want to create a new Form, click Yes. | * Double-click on an item that is similar to the one you want to create, then change the Editor ID in the first text field. Click OK, then when asked if you want to create a new Form, click Yes. | ||
* You can also click an already highlighted item and change the Editor ID there, then click Yes when it asks if you want to create a new form. | |||
==== Where can I edit exterior cells like Megaton or Canterbury Commons? ==== | ==== Where can I edit exterior cells like Megaton or Canterbury Commons? ==== | ||
Line 19: | Line 20: | ||
==== How do I connect a door to a control panel? ==== | ==== How do I connect a door to a control panel? ==== | ||
* Make sure the placed door is a persistent | * Make sure the placed door is a persistent reference, and giving it an identifiable Reference ID can make this easier. | ||
* In the Linked Ref tab of the control panel, you can select the | * In the Linked Ref tab of the control panel, you can select the door via dropdown menus (first the cell, then the door), or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair. | ||
==== How do I add items to Leveled Lists? ==== | ==== How do I add items to Leveled Lists? ==== | ||
Line 26: | Line 27: | ||
** Note: this function is not useable in the current version of the game, but will likely be added in the upcoming patch. | ** Note: this function is not useable in the current version of the game, but will likely be added in the upcoming patch. | ||
==== How do I add/edit a custom effect to an armor piece? ==== | ==== How do I add/edit a custom effect to an armor/weapon piece? ==== | ||
* Effects like "+10 to Sneak" on armor are called Object Effects and are located under Game Effects. Notice many have the prefix Ench meaning Enchantment. | * Effects like "+10 to Sneak" on armor are called Object Effects and are located under Game Effects. Notice many have the prefix Ench meaning Enchantment. | ||
* You can create a new Effect, giving it an identifiable Editor ID and name. Then select the type: either Apparel for armor or Weapon. Right-click in the Effects list on the right which will bring up a dialog box with a list of available effects. Range is either Self for Apparel or Touch for Weapon. | * You can create a new Effect, giving it an identifiable Editor ID and name. Then select the type: either Apparel for armor or Weapon. Right-click in the Effects list on the right which will bring up a dialog box with a list of available effects. Range is either Self for Apparel or Touch for Weapon. Area is self evident. Duration 0 is used for apparel for a constant effect. | ||
* To apply the effect to the armor/weapon, double click on the item and select the Editor ID from the Object Effect dropdown menu. | * To apply the effect to the armor/weapon, double click on the item and select the effect's Editor ID from the Object Effect dropdown menu. | ||
==== Where do I find Modeling or Texturing tutorials? ==== | ==== Where do I find Modeling or Texturing tutorials? ==== | ||
* Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves. | * Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves. | ||
* Here are the CS | * Here are the Oblivion CS Wiki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials]. | ||
* A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look. | * A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look. |