Difference between revisions of "What's New in GECK v1.1?"

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[[Category:Getting_Started]]
[[Category:Getting_Started]]


You probably already know that Fallout 3 runs on a heavily modified version of the Oblivion engine.  Thanks to this, a great deal of the editor functionality and content creation workflow is similar to using the [http://cs.elderscrolls.com/constwiki/index.php/Main_Page| Elder Scrolls Construction Set].  Users familiar with that tool will find the GECK to be a very familiar environment.
You probably already know that Fallout 3 runs on a heavily modified version of the Oblivion engine.  Thanks to this, a great deal of the editor functionality and content creation workflow is similar to using the [http://cs.elderscrolls.com/constwiki/index.php/Main_Page Elder Scrolls Construction Set].  Users familiar with that tool will find the GECK to be a very familiar environment.


Fallout 3 is its own game, however, and to meet its needs the engine was changed and improved in many ways.  Many of these changes are simple ones to improve usability or support new features, while others are sweeping, ambitious new systems.
Fallout 3 is its own game, however, and to meet its needs the engine was changed and improved in many ways.  Many of these changes are simple ones to improve usability or support new features, while others are sweeping, ambitious new systems.