Difference between revisions of "Weapon Mods"

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171 bytes added ,  10:39, 17 August 2015
→‎Weapon Mod Effects: info on -ve values for split beam
imported>Th1nk
(Split Beam Value A is number added, not number added +1)
imported>Th1nk
(→‎Weapon Mod Effects: info on -ve values for split beam)
 
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*'''Decrease Spread:''' Value #1 is a flat reduction of the weapon's min spread.
*'''Decrease Spread:''' Value #1 is a flat reduction of the weapon's min spread.
*'''Increase Rate of Fire:''' Value #1 is an additional multiplier where the number as a percentage is an additional increase in rate of fire (0.2 = 20% faster)
*'''Increase Rate of Fire:''' Value #1 is an additional multiplier where the number as a percentage is an additional increase in rate of fire (0.2 = 20% faster)
*'''Split Beam:''' Value #1 is an integer equal to the number of projectiles added. Remember that the weapon's damage will be divided up among the projectiles, so adding more projectiles lowers the damage per projectile. Value B is a Min. Spread multiplier. Set it to 1 to maintain the default minimum spread.
*'''Split Beam:''' Value #1 is an integer equal to the number of projectiles added, or subtracted if a negative value is used. Remember that the weapon's damage will be divided up among the projectiles, so adding more projectiles lowers the damage per projectile while reducing the number increases the damage of each projectile in addition to the 30% bonus the modification already applies. Value B is a Min. Spread multiplier. Set it to 1 to maintain the default minimum spread.
*'''VATS Bonus:''' Unused in game, further testing is needed to find the effect of this and the two values.
*'''VATS Bonus:''' Unused in game, further testing is needed to find the effect of this and the two values.


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