Difference between revisions of "Weapon Mods"
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→Weapon Mod Effects: Beam Split Value B is a min spread multiplier - most things set it to 0 so they end up with no spread. Source - fiddling in the geck.
imported>Virtue |
imported>Th1nk (→Weapon Mod Effects: Beam Split Value B is a min spread multiplier - most things set it to 0 so they end up with no spread. Source - fiddling in the geck.) |
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*'''Decrease Spread:''' Value #1 is a flat reduction of the weapon's min spread. | *'''Decrease Spread:''' Value #1 is a flat reduction of the weapon's min spread. | ||
*'''Increase Rate of Fire:''' Value #1 is an additional multiplier where the number as a percentage is an additional increase in rate of fire (0.2 = 20% faster) | *'''Increase Rate of Fire:''' Value #1 is an additional multiplier where the number as a percentage is an additional increase in rate of fire (0.2 = 20% faster) | ||
*'''Split Beam:''' Value #1 is an integer equal to the number of projectiles added + 1. This means with a value of 2 it will modify a weapon that regularly shoots 1 projectile to shoot 2, or modify a weapon that regularly shoots 7 projectiles to shoot 8 projectiles. Remember that the weapon's damage will be divided up among the projectiles, so adding more projectiles lowers the damage per projectile. | *'''Split Beam:''' Value #1 is an integer equal to the number of projectiles added + 1. This means with a value of 2 it will modify a weapon that regularly shoots 1 projectile to shoot 2, or modify a weapon that regularly shoots 7 projectiles to shoot 8 projectiles. Remember that the weapon's damage will be divided up among the projectiles, so adding more projectiles lowers the damage per projectile. Value B is a Min. Spread multiplier. Set it to 1 to maintain the default minimum spread. | ||
*'''VATS Bonus:''' Unused in game, further testing is needed to find the effect of this and the two values. | *'''VATS Bonus:''' Unused in game, further testing is needed to find the effect of this and the two values. | ||