Difference between revisions of "Weapon Mods"

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229 bytes added ,  21:17, 29 December 2010
imported>Dandys
imported>Dandys
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*'''Decrease Spread:''' Value #1 is a flat reduction of the weapon's min spread.
*'''Decrease Spread:''' Value #1 is a flat reduction of the weapon's min spread.
*'''Increase Rate of Fire:''' Value #1 is used, how the number effects the rate of fire needs further testing.
*'''Increase Rate of Fire:''' Value #1 is used, how the number effects the rate of fire needs further testing.
*'''Split Beam:''' Used with the laser rifle split beam mod, Value #1 is set to 2 hinting that the Value #1 input might determine the number of times the projectile is split.
*'''Split Beam:''' Value #1 is an integer equal to the number of projectiles added + 1. This means with a value of 2 it will modify a weapon that regularly shoots 1 projectile to shoot 2, or modify a weapon that regularly shoots 7 projectiles to shoot 8 projectiles. Remember that the weapon's damage will be divided up among the projectiles, so adding more projectiles lowers the damage per projectile.
*'''VATS Bonus:''' Unused in game, further testing is needed to find the effect of this and the two values.
*'''VATS Bonus:''' Unused in game, further testing is needed to find the effect of this and the two values.


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