Difference between revisions of "VATS Settings"
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imported>Henning |
imported>Henning |
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|Name = fVATSHitChanceMult | |Name = fVATSHitChanceMult | ||
|Default = 1 | |Default = 1 | ||
|Description = | |Description = The value at which VATS multiplies the accuracy of a weapon, default accuracy is used as the default. | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
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|Name = fVATSMeleeMaxDistance | |Name = fVATSMeleeMaxDistance | ||
|Default = 300 | |Default = 300 | ||
|Description = | |Description = For weapons flagged as Melee, with great range, if fVATSMeleeReachMult would set it above fVATSMeleeMaxDistance, it uses fVatsMeleeMaxDistance instead. | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
|Name = fVATSMeleeReachMult | |Name = fVATSMeleeReachMult | ||
|Default = 2 | |Default = 2 | ||
|Description = | |Description = Defaults to doubling the reach a melee weapon can actually swing, whereas it may be 1-3 units, it is 2-6 in VATS | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
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|Name = fVATSStrangerOdds | |Name = fVATSStrangerOdds | ||
|Default = 0.1 | |Default = 0.1 | ||
|Description = | |Description = Sets the likelihood that an individual with the perk "Mysterious Stranger" will receive aid from the Stranger when fulfilling the condition (Attacking in VATS, enemy not dead, but less than 150 hitpoints) | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
|Name = iVATSStrangerMaxHP | |Name = iVATSStrangerMaxHP | ||
|Default = 150 | |Default = 150 | ||
|Description = | |Description = Sets the value of the maximum health of an NPC that the stranger from the perk "Mysterious Stranger" will act upon. | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
|Name = iVATSConcentratedFireBonus | |Name = iVATSConcentratedFireBonus | ||
|Default = 5 | |Default = 5 | ||
|Description = | |Description = Sets the percentage value of accuracy gained by the perk "Concentrated Fire." Accuracy is determined as usual, + [iVATSConcentratedFireBonus/100]*[Currentshot -1] Thus attacking with a 63% chance to hit a limb will become 68, on the second shot, 73 on the third, and so on. | ||
}} | }} | ||
{{SettingGroupFooter}} | {{SettingGroupFooter}} |