Difference between revisions of "Useful Scripts"

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1,184 bytes added ,  07:45, 20 July 2009
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imported>Cipscis
(→‎Terminals: Changed script so that it also works for terminals that play a short animation when activated)
imported>Skingrad24
Line 24: Line 24:
End
End
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==Ground area mark that follows the crosshair==
You can see the effect of this script in this [http://www.youtube.com/watch?v=Utc5SvInb3c video]
Script Type: Quest or Effect
<small>For a Quest script, use a [[GameMode]] block.  For an Effect script, use a [[ScriptEffectUpdate]] block.<br>Instead of activator put the name of the activator or actor you want to use, in order to use the EditorRefID of your reference in a script like this, it must be a persistent reference.</small>
<pre>
float xang
float zang
float x
float y
float z
float playerheight
float lont
begin gamemode
set xang to player.getangle x
set zang to player.getangle z * -1 + 90
;;;;;;;;;;The formula below was found by Skingrad24 and you must mention him in your credits, thisline must remain intact
if xang <= 5
set lont to 1300;  you can change this value if you need to
else
if player.issneaking == 0
set playerheight to 322
else
set playerheight to 252
endif
set lont to (playerheight*cos xang/sin xang * 0.34118010537042257764)
endif
set xang to player.getangle x * -1
set x to lont * cos xang * cos zang
set y to lont * cos xang * sin zang
Activator.moveto player x y 0
endif
end
</pre>


==Forced Relative Orientation==
==Forced Relative Orientation==
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