Difference between revisions of "Useful Scripts"

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573 bytes added ,  18:28, 20 February 2009
Optimised most of the scripts and made them a little more consistent.
imported>Qazaaq
(→‎Autoclosing door: shouldn't -> should (or change the script, this is how it works))
imported>Cipscis
(Optimised most of the scripts and made them a little more consistent.)
Line 1: Line 1:
==Karma Effects on Items==
==Karma Effects on Items==
Script Type: Object
Script Type: Effect<br />
<small>For armour, you can use a scripted Object Effect.  This allows the armour to safely be equipped and unequipped via [[EquipItem]] and [[UnequipItem]]</small>


<pre>
<pre>
scn KarmaEffect
ScriptName KarmaEffect
 
ref rWearer


Begin OnEquip
Begin ScriptEffectStart
    player.RewardKarma -650
set rWearer to GetSelf
if rWearer.GetIsReference player
RewardKarma -650
endif
End
End


Begin OnUnequip
Begin ScriptEffectFinish
    player.RewardKarma 650
if rWearer.GetIsReference player
player.RewardKarma 650
endif
End
</pre>
 
Script Type: Object<br />
<small>For weapons, you'll have to use an Object Script.  "Weapon" type Object Effects are applied to that weapon's target, and are therefore unsuitable for applying effects to the wielder</small>
 
<pre>ScriptName KarmaEffect
 
Begin OnEquip player
RewardKarma -650
End
 
Begin OnUnequip player
player.RewardKarma 650
End
End
</pre>
</pre>
Line 24: Line 46:


Begin GameMode
Begin GameMode
    if closeDoor == 1
if closeDoor == 1
        if doorTimer > 0
if doorTimer > 0
            set doorTimer to doorTimer - getSecondsPassed
set doorTimer to doorTimer - getSecondsPassed
        else
elseif GetOpenState == 1 ; if the door is still open
      ;close the door
SetOpenState 0 ; close the door
            Activate
set closeDoor to 0
      ; Lock
endif
            set closeDoor to 0
endif
        endif
    endif  
End
End


Begin OnActivate
Begin OnActivate
    Activate
if GetOpenState == 3 ; if the door is closed
    if IsActionRef Player == 0  ;if it should work for the player remove this...
if IsActionRef Player == 0  ; if it should work for the player remove this...
        set doorTimer to 5
set doorTimer to 5
        set closeDoor to 1
set closeDoor to 1
    endif                      ;...and this
endif                      ; ...and this
endif
Activate
End
End
</pre>
</pre>
Line 103: Line 125:
Script Type:Object
Script Type:Object


<small>To be placed on an [[activator]], and [[Reference#Linked_Ref|linked]] to a light source or a x-marker [[Reference#Enable_Parent|parent]].</small>
<small>To be placed on an [[activator]], and [[Reference#Linked_Ref|linked]] to a light source or x-marker [[Reference#Enable_Parent|Enable Parent]].</small>


<pre>
<pre>
scn LightSwitchScript
ScriptName LightSwitchScript


ref light
ref light
short toggle


begin onactivate
Begin OnActivate
    if light == 0
if light == 0
        set light to getlinkedref
set light to GetLinkedRef
    endif
endif
   
 
    if toggle == 0
if light.GetDisabled
        light.disable
light.Enable
        activate
else
        set toggle to 1
light.Disable
    else
endif
        light.enable
Activate
        set toggle to 0
End
        activate
    endif
end
</pre>
</pre>
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