Difference between revisions of "Use Item At Package"

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363 bytes removed ,  16:52, 11 March 2009
imported>DZastreux
imported>DZastreux
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** '''Any Object:'''
** '''Any Object:'''
***'''Object ID:''' Select an object to use.
***'''Object ID:''' Select an object to use.
****About [[Furniture]]s : In some cases, you might experience weird behaviours with the actor ''( hesitating, switching or even vanishing! )'' if , once arrived at the end-of-package location, he must choose between 2 different Furnitures objectID ''( For exemple : Stool01L / OasisCouch01 )''. This might be because of some data embedded ''(or not!)'' in the .Nif files itselves, used for those objects ''( .Nif are 3D meshes easy to edit with [[NifSkope]] )'' ; it seems any nodes in furniture meshes should contain a '''NiStringExtraData:Unyielding = 0''' value ''( what's actually not always the case in some vanilla files such as '''furniture\stool01.nif''', but is the case in some others like '''furniture\oasis\oasiscouch01.nif''' )''
****About [[Furniture]]s : Might not work at all if , once arrived at the end-of-package location ''(such as a static marker)'', the actor must choose between 2 different Furnitures objectID. Most of the time, the actor will just choose the closest one, nut in the worst cases, you might experience really weird behaviours ''( hesitating, switching and even vanishing actor ! )''  


***'''Object Type:''' Select a type of object.
***'''Object Type:''' Select a type of object.
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