Difference between revisions of "Units"

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189 bytes added ,  20:10, 22 February 2010
fBSUnitsPerFoot, fMagicUnitsPerFoot
imported>Truant
(converted for FO3)
 
imported>JT
(fBSUnitsPerFoot, fMagicUnitsPerFoot)
 
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=='''Overview'''==
=='''Overview'''==
Fallout 3 uses a coordinate system with units which, as in Morrowind and Oblivion, are 21.3 'units' to a foot, or 7 units to 10 centimeters (or to put it another way 64 units per yard [~70 units per meter]).
Fallout 3 uses a coordinate system with units which, as in Morrowind and Oblivion, are 21.3 'units' to a foot, or 7 units to 10 centimeters (or to put it another way 64 units per yard [~70 units per meter]).  Note that the Game Settings ''fBSUnitsPerFoot'' and ''fMagicUnitsPerFoot'' define 22.0 units per foot by default, but these are likely vestigial remnants of Oblivion's area-effect spells.


Another way of approximation is to assume that the average height of a human is 128 'units', or six feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
Another way of approximation is to assume that the average height of a human is 128 'units', or six feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
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