Difference between revisions of "SetSceneIsComplex"
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imported>Illyism |
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This function is used to simplify processing during complex scenes involving many actors in combat. As such it needs to be used carefully and only under controlled circumstances, as it significantly changes the behavior of the game while it is set. | {{Function | ||
|origin = GECK1 | |||
|summary = This function is used to simplify processing during complex scenes involving many actors in combat. As such it needs to be used carefully and only under controlled circumstances, as it significantly changes the behavior of the game while it is set. | |||
'''Important note:''' this flag is cleared every frame, so in order to maintain the "complex scene" flag you need to set it in a script which is running on something in the loaded area (such as a load door or activator). | '''Important note:''' this flag is cleared every frame, so in order to maintain the "complex scene" flag you need to set it in a script which is running on something in the loaded area (such as a load door or activator). | ||
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* excess dead bodies in the loaded area are cleaned up more frequently | * excess dead bodies in the loaded area are cleaned up more frequently | ||
* avoidance is disabled (actors won't open doors or angle away from each other) | * avoidance is disabled (actors won't open doors or angle away from each other) | ||
|returnType = void | |||
== | |arg1 = enable | ||
|arg1Type = int | |||
|example = SetSceneIsComplex 1 | |||
}} | |||
==See Also== | ==See Also== |