SetActorBaseFlagsLow

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Sets the low base flags of the specified actor or calling reference to the specified bitmask (int). Using unknown flags may cause random behavior.

Syntax

[help]
(none) reference.SetActorBaseFlagsLow FlagsBitMask:int NPC:BaseForm

Example

int FlagsBitMask
SetActorBaseFlagsLow FlagsBitMask, SomeNPC

Actor Base Flags Low

  • 0 (1) = female (NPCS), unknown (creatures)
  • 1 (2) = essential (NPCs & creatures)
  • 2 (4) = has chargen face (NPCs), "weapon&shield?" (creatures, per FNVEdit)
  • 3 (8) = respawn (NPCs & creatures)
  • 4 (16) = auto-calc stats (NPCs), swims (creatures)
  • 5 (32) = unknown (NPCs), flies (creatures)
  • 6 (64) = unknown (NPCs), walks (creatures)
  • 7 (128) = pc level mult (NPCs & creatures)
  • 8 (256) = unknown
  • 9 (512) = no low-level processing (NPCs & creatures)
  • 10 (1024) = unknown
  • 11 (2048) = no blood spray (NPCs), unknown (creatures)
  • 12 (4096) = no blood decal (NPCs), unknown (creatures)
  • 13 (8192) = unknown
  • 14 (16384) = unknown
  • 15 (32768) = unknown (NPCs), No head (creatures)

Notes

  • 1. Bit 8 (256) was described as "use template", but checking it on a templated base form or a base form used as a template always returns 0.
  • 2. Bits 11 & 12 operate in the opposite way compared to the Geck. While in the geck, NPCs are flagged if they have blood spray and decal, the bits are only 1 if they don't.

See Also