Markers

From the Fallout3 GECK Wiki
Jump to navigation Jump to search

Markers are objects that can be dragged into the scene for the following purposes...

They are found in the Object Window under "Static".

  • Arrow Marker: Unused(?)
  • COCMarkerHeading: Defines the placement and direction when the player COCs to the cell.
  • Collision Marker: Cannot be dragged into the Render window. Use the Collision creation buttons to create collision instead.
  • MapMarker: Defines a location on the world map.
  • North Marker: Defines a direction as north in a World Space.
  • Portal Marker: Cannot be dragged into the Render window. Use the Draw A Portal button to create Portals instead.
  • Radiation Marker: Defines a location for radiation. Double click the marker in the render window, and, under the Extra tab, change Radiation variable to set the radiation per second gained at the marker's location; change the Radius to set how far out radiation gain starts to occur
  • Room Marker: Cannot be dragged into the Render window. Use the Create Room Bound button to create rooms instead.
  • XMarker: Usually used for AI packages in determining how far away from a location they can perform certain actions, or how close they need to be before they will carry out the action.
  • XMarkerHeading: Usually used by AI packages to determine standing location and heading if carrying out a package that requires it.