IsEquippedWeaponSilenced

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Checks whether the calling reference's equipped weapon is silenced. Returns:

0	If the weapon is not silenced.
1	If the weapon is silenced by default.
2	If the weapon has a silencer mod attached.

Syntax

[help]
(silenced:0/1/2) reference.IsEquippedWeaponSilenced

Example

ActorRef.IsEquippedWeaponSilenced

Notes

  • This function can be used as a condition function (where applicable).

See Also