GetPrimitiveBound

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Returns the specified bound of the primitive of the calling reference.

Syntax

[help]
(bound:float) reference.GetPrimitiveBound axis:X/Y/Z

Example

set fPrimBoundX to objectRef.GetPrimitiveBound X

Notes

  • Objects with a primitive include cubic-activators, collision planes, etc.

See Also