Fswimradiationdamagemult
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Default = 0.100000
This setting is a multiplier of the radiation a player receives from swimming in a radiated water source.
Each 0.100000 is multiplied by the vanilla rad/sec.
If FSwimRadiationDamageMult is changed to 0.500000 the player recieves 5 rads/sec for every 1 rad/sec vanilla, changing it to 1.000000 will result in 10 rads/sec for every 1 rad/sec vanilla and so on.
Swimming is when the players feet do not touch solid ground. If standing in a water source you are considered to be wading and the FWadeRadiationDamageMult comes into play.
fRadiationAccumulationRate does not affect this value.